Thursday, October 3, 2013

PHANTASY STAR UNIVERSE

Yes, I realize this game is some console MMO thing. I also realize that, as of the time of this review, said MMO has been given three months to live. Normally, that would make an experience like this a purely historical study    or it would, if Phantasm Star Universe didn’t include a single-player offering in addition. So, just for clarification, this review is focused on the offline campaign only.

There’s plenty of game there without bringing other people into it; even without the online functionality, the game’s still quite playable. Unfortunately, it’s also got some fairly noticeable pacing issues and a combat system that - despite an innovative UI - just feels a bit clumsy. Rule 1: If you’re in a JRPG, and a cute elf-looking girl heals your wounds with what seems like magic, RUN AWAY BECAUSE THINGS ARE ABOUT TO GET CRAZY. Like meteors and alien beings slamming into a space colony crazy.

As you escape the chaos, a peacekeeper directs the flow of beings toward safety, but because you’re a rebellious jackass who’s SO INDEPENDENT, you refuse to follow his direction simply out of spite and end up with your sister trapped behind some debris. Not getting off to a good start, Phantasm Star Universe. Not at all.



Seriously, I thought my TV was screwed up the first time I saw it. To this end, you’ve got a system of weapons and items, which can be assigned from the main menu to a palette called up by the B button. A few quick movements and you’ve swapped from your broadsword to a gun/saber combo, and used a healing item in the middle of it all. It’s a pretty elegant system, except for targeting and, y’know, actually hitting things.

You can use the left bumper to lock-on, but to hold it for extended periods gets pretty uncomfortable, especially as you’re trying to maneuver in combat. And when you ‘rein combat, you’re in a hell of a lot of combat.
I posted a time of 1:40 in the “burning meadow” mission - AN HOUR FORTY - which was good enough for an A rank. That, sir, is a dungeon that’s too long. I had high hopes for the pacing - as each chapter is bookended by opening and closing musical pieces, kind of like a TV show.  (additional reading)

A TV show with rather awkward dialog, extras that just disappear into thin air if you get too close to them, and one of those aggravating pseudo-foreign fonts like in Final Fantasy X. So, of course, it’ll last longer than Firefly.

Anyway, the Guardian hooks you up with a sword and gun, and you go the long way around the facility, stopping only to recruit two troublemakers who are searching for their big bro, who happens to be Eddie from SSX Tricky. So you acquit yourself well, have a change of heart, and decide to join the Guardians yourself, to hack and slash your way through whatever ‘sailing the planetary system. Like meteors that bloom into flowers and release evil mind pollen that corrupts wildlife, destroys the land, and makes you wonder what the hell that blue crap floating around your display is.







Tuesday, September 10, 2013

Xbox Live Monaco Game

Game design often comes down to stealing things. Ideas, inspirations, they’re often taken from something else. Funny enough, this game which steals from everything from Metal Gear Solid to Hollywood heist movies is about stealing things. Irony is pretty cool. So is Monaco. Just released to Xbox Live, this is a game you might’ve heard a lot about. It’s certainly had its fair share of hype, and rightfully so. It has style, complexity...of course; it’s also a gigantic pain in the ass. Obviously, that’s a selling point for some.

The fact that this is a tremendously challenging game, sometimes to the point of frustration. But if you’re like me, it relegates this potentially great game to...kind of great, for a certain audience. So Monaco tells the story...of Monaco. A place where there’s lots of stuff to steal sandlots of people to do it. In fact, you’re in control of them. And each one brings unique set of abilities to the heist. The Locksmith is the fastest with a lock pick.

The Cleaner can knock out unsuspecting guards. And the Pickpocket has a monkey, which can collect nearby loot for him. How heist movie is that, by the way? The Pickpocket. And his monkey. There are more characters, too. And to be successful in Monaco, you have to learn their abilities and know which thieves are best suited for which mission.
Though one level might be easy for the Hacker, you might need the Cleaner for others, for those pesky guards. There’s a lot of strategy to Monaco...and picking a character? That’s just the beginning. Obviously, this is a stealth game. Think top-down, old-school Metal Gear, but with an even more retro look and feel. Maybe even a little Pac-Man, for good measure. So it’s simple, but...only in concept and style. The execution is incredibly complex.




Missions are littered with traps and guards...and for the most part, you can’t see them. See, that’s one of the key elements here. The game is top-down to an extreme, to the point where the levels are actually just black and white blueprints. And you only see the actual rooms and what’s inside them...if you’re looking in that direction. You have this cone of vision, and anything outside that cone...is basically invisible. And therein lays one of the most divisive things about Monaco. See, there are times when...this really isn’t much of a stealth game.

You might open a door and be staring at a guard, who was impossible to see beforehand. And then you have to run, which also becomes central element of Monaco. Getting spotted or tripping an alarm, and then running like crazy...or, if you have the bullets, shooting people in the face. Nothing stealthy about shooting someone in the face. Of course, with so many different thieves and possible strategies, it only makes sense for Monaco to be a fantastic co-op game. And it is.

It’s awesome with friends. But when you’re alone...sometimes, it’s a bit more frustrating than fun. The style is fantastic, the design is brilliant...Monaco is a great game, no question. But if you’re more of a solo artist, it might not be a heist for you.


inquiry


Sunday, September 1, 2013

CLUB PENGUIN Games for Kids

I'd never heard of Club Penguin until today. Evidently, it's some kind of MMO for kids, or something. Which is weird?  Freaking nine year olds, chatting online. With penguins. I must be getting old, because even though I...just read this on the Internet, I still think it sounds fake. Of course, online MMOs for kids aren't going to fly with everyone. I mean, penguins can't fly in the first place. So it only makes sense for Disney Interactive to bring Club Penguin to something that's a bit more traditionally kid-friendly.

Something likes the Nintendo DS. Imagine that. Disney making a shrewd business moves. It's Club Penguin: Elite Penguin Force. And you know, the surprising thing is that...this thing isn't that bad. In fact, it's pretty good. Elite Penguin Force takes the characters and general setting...and applies it to something different. In this case, a freaking...point and click adventure game. That's awesome. I mean, they could've phoned this in it still would've made money. But they didn't. Instead, they made a really good adventure game. So you play as a...penguin.




A penguin who ends up being recruited into this secret agency called the Elite Penguin Force. As you'd expect, this conveniently leads to a bunch of mysteries, which you are now uniquely qualified to solve. You explore the island, you talk to penguins, you find clues...you occasionally snowboard. Because...X-Games. So I really like the decision to make an adventure game, but that said...I'm, like, an adult.

 I'm not exactly the game's target demographic. And to be honest, I'm not sure the game is always ideal for little kids. I mean, as you'd expect from an adventure game, it's got a lot of reading. Speech bubble after speech bubble. It's slow and, at times, kind of boring. There's quite a bit of puzzle solving and deduction to do... I just, I'm not sure it's the best choice for nine year olds.

But that said...on its own merits, this is a well-done game. It has a nice cartoony look, there's actually a bit of humor...and with about a dozen missions, it's a nice length for a kid's game, too. There are also mini-games and a little multiplayer mode...again, it's an impressive game given what it could've been. I'm just wondering...if you buy it for your kids...will they play it, or will you?


get club penguin membership hack





Wednesday, July 31, 2013

Adult - Kids Games May Be Different

The gaming  company like EA, Activision and many more  continues to develop the  cutting edge game they might not competing each other but to be honest they are working very hard to provide the best gaming they can provide towards the people and the purpose is to gain more profits. Where most of the new generation is becoming more passive they stay at home spending long hours per day playing games, they rush to get home jut for the purpose, they become lacking of passion when it comes to their education...

Video gaming your computer or TV has been acceptable ever since and it continues to grow all people from walks of life you can see it everywhere from home, buses, trains, school malls, in the beach people are playing games from their favorite gadget. They will just go online and visit their game provider and pay the game and download it right away. You can have the game instantly, everything turning into digital. Not like before that you are require going outside, driving yourself or your kids to the nearest store near you to buy games, but with the advent of internet everything has changed and people changed too.

Kids love games of any sort. The genres are insanely huge, and gamers have a wide variety of choices. Now, if you are the moms and dad, merely follow your kids’ desire, obviously with the game within the age qualifications satisfied. Needing to guide your children will games is likewise important so about shield them from the components that are way too explicit for their age.


As parents don’t let your child play hardcore video games it may not be suitable for them. Find something that can help them enhance their memory. Because whether you like it or not games like war or action does not help with the development of a child like me I been playing games  for a while I do not considered that game like that can really be helpful. For example Call of Duty Ghosts it’s a war game were you need to run have your weapons and kills your enemy... Your kids will like playing those adorable and vibrant games. He will not just invest excellent quality time; however will likewise get to learn a lot from the game. Together with Nintendo games for children, the demand for PSP games has really likewise been enhancing, by each passing day. You will see that children desire each and every game for themselves, as it is a lot enjoyable playing various sorts of games. Kids like those games, where they get to have fun with their preferred characters and if you talk about the hot preferred computer game collection, then you will find Super Mario Bros at the top of the list.

Video games nowadays actually play a vital role in the development of the kids. With correct, supervision, it can advertise not only the fun however at the exact same the knowing, since academic games are also offered for them to play.